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Stinger posted a message about Re: some clarification....youve got it all wrong nate in reply to Re: some clarification....youve got it all wrong nate

> > thanks, but my question remains. somebody please explain.

> > sure I know how to edit mirage tanks and the like, but...

> > 1) my game freezes when I try to attack with the mirage tank who has a hornetlauncher... BUT this is not an immediate problem of mine! I am simply saying... I dont think it's that simple. the next one is a major issue.


> > 2) unless i am mistaken, Red Alert 2 cannot be played online with edited units.. or rather, units that differ from the ones on another person's machine.

> > To make my units work in a multiplayer online game, I transferred my RA2.csf and the like to my friend's computer, then we had our game. this was done by floppy disk... not the red alert 2 auto transfer.

> > but i HAVE played a game where things were edited (in the map I played, the paris tower was buildable, 1$, shooting a tesla bolt, plenty of armor). like i said before. and it WAS automatically transferred.

> > once again.
> > If TibEd is used to edit units, and people try to join my game, they get the message that they do not have the correct version. of course this is due to different ini files and that.

> > BUT I have had a map transferred to me automatically and everything were buildable and I did not get the incorrect version message.

> > SO! I am led to the conclusion that maps have a relation with what is buidable and the price, and even the ability of certain units. once again... please explain..

> > Maybe I should learn to use a map editor then? I have final alert 2. I think i'll swing by the forums of that if there are any.

> > Nate: Yeah, I know about that. and the stolen tech thing.
> > but it doesnt help because if i edited with tibed I would have to transfer all the files and not JUST the map.

> > Stinger: thanks for the tip on buildings and cash.. it's helped.

> > DOES ANYBODY KNOW??

> YES, I KNOW!! He he. You can make "mod maps" which have rules.ini and such in them, thus through the auto transfer you recive the .ini's.

Yep he`s right. In Finalert there is a section called INI.files under the edit icon. If you get the units code you can change its powers. And this will transfer to the other player reguardless of the version game. All you would have to do is click on Ini.file, hit add new, and put the short hand code of the unit. Then add the change you need.

Ex.
Click the uppermost Add Button and then enter MTNK
Now click the sections and scroll and find MTNK
Click on it and add (lower one this time) and add Cost
Now click on Cost and in the Value put 100
now save that map in finalert
when you play that map the Grizzly tank will only cost 100 to build.
And if you play online this map will transfer to the other player with the changes.

As for the mirage Change its primary weapon to Hornetlauncher. Also add,
Spawns=HORNET
SpawnsNumber=3
SpawnRegenRate=600
SpawnReloadRate=150

now the mirage tank should fire 3 hornets at its target. If any of this seems to make sence then I guess I helped.


-Stinger- “Trust in the power of stone. Stone is strong; Stone shatters swords; Stone breaks bones; Trust in stone.”


SubjectNameDate
Re: some clarification....youve got it all wrong natepinkparis23:16 03-05-2002

 
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