Hyperjag3 posted a message about Re: Sounds in RA2 in reply to Re: Sounds in RA2
> > I have new sounds in the audio.mix file and I want to put these sounds in a unit, but I don't know how to put this. For example: How I can do for put the ion1.aud file in a weapon?
> I need to know the same thing, like how to add new voices to soldiers. I took this voice from tiberian sun that is a GDI soldier saying "Where the hell are the reinforcements!?". I am going to use it on the conscript which I am changing to a Nod Soldier for my Remix Mod. I hope someone finds out for us.
Ok, here is what I know. You have to convert the .aud files to .wav files (XCC Mixer) then you have to use the XCC Sound Editor (built-in XCC Mixer) to put them in the audio.bag and audio.idx (these files are 35MB to start with, so if you plan to distribute your mod don't add new sounds [I have heard that XCC Mod Creator can take the sounds and put them in the users .bag and .idx files without you having to distribute them {.bag and .idx} in there hole 35MB])
I hope this helped,
Hyperjag3
Subject | Name | Date |
---|---|---|
Re: Sounds in RA2 | Kevin Ho a.k.a. Xtreme | 23:12 08-05-2002 |
Re: Sounds in RA2 | Hyperjag3 | 21:03 09-05-2002 |