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Stinger posted a message about Re: [HOw do u create New infantry????? in reply to [HOw do u create New infantry?????

> Just wondering I'm a new in editing and could sumone teach me how to create units and infantry Ive done one But when I play YR its invisible....WHY???>>> SUMone HELP???? PLS

> ; GI
> ; GI
> [GGGI]
> UIName=Name:GuardianGGGI
> Name=Cyborg Marines
> Category=Soldier
> Primary=AssaultCannon
> Secondary=LLLMissileLauncher ;GEF New Guardian GI weapon
> OpenTransportWeapon=1;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress
> Occupier=no;yes ; I can Occupy UC buildings
> Prerequisite=GAPILE,
> CrushSound=InfantrySquish
> Strength=100
> Pip=white
> Armor=
> TechLevel=1
> Sight=6
> Speed=7
> Owner=British,French,Germans,Americans,Alliance
> AllowedToStartInMultiplayer=no
> Cost=2500
> Soylent=150
> Points=10
> IsSelectableCombatant=yes
> VoiceSelect=GuardianGISelect
> VoiceMove=GuardianGIMove
> VoiceAttack=GuardianGIAttackCommand
> VoiceFeedback=GuardianGIFear
> VoiceSpecialAttack=GuardianGIMove
> DieSound=GuardianGIDie
> Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
> PhysicalSize=1
> MovementZone=Infantry
> ThreatPosed=10 ; This value MUST be 0 for all building addons
> ImmuneToVeins=yes
> ImmuneToPsionics=no
> Bombable=yes
> Deployer=yes
> DeployFire=yes
> ; DeployTime=.022 ; PCG; Unused for now. Was maybe going to make its way in if we did
> ; a more explicit state machine for deploying b/c of autodeploy.
> VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
> EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
> Size=1
> Crushable=yes
> DeployedCrushable=no
> DeploySound=GuardianGIDeploy
> UndeploySound=GIUndeploy
> ElitePrimary=CYCannon
> EliteSecondary=LLLLMissileLauncherE ;GEF New Guardian GI weapon
> ;EliteSecondary=ParaE
> IFVMode=16
> PixelSelectionBracketDelta=-6;gs higher number draws lower. Pixel difference from normal for selection bracket
> BuildLimit=2

One main thing that is not in the list is the Image of the unit. We shall use the Image of a GI for your new unit...
[GGGI]
Image=GI

Then add InfantryTypes. Starting at 66 and 1 more for every new unit made. Finally, the name of your unit...

[InfantryTypes]
66=GGGI
67=EE2
68=INIT1

(or what your units main name would be)
And so on for every new unit infantry you added.

-Stinger- “In the thick of battle, you must keep your wits about you. Yelling a lot helps, too.”


 
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