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Hyperjag3 posted a message about Re: Spy sat in reply to Re: Spy sat

> > is it possible to make in TS something like Spy satelite in RA2?

> Only using triggers...however, it will reveal the map to all sides and you need to add one trigger to each map that you will play. You can't add it in rules.ini as far as I know..

Can't you just make a building with a really high sight range and no sensors?

Hyperjag3


SubjectNameDate
Re: Spy satRaptor20:40 02-07-2002
Re: Spy satBanshee07:30 02-07-2002

 
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