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Stinger posted a message about Re: Crates in reply to Crates

> Is it possible to let (inRA2) all the superweapons be able to show up in a crate 'cause now only the nuke shows up.
> And a meteorstrike (TS)

yep, in the crate section there are a couple things you can add. The numbers before the effect are how often they appear. The numbers should add up to 110 for the `shares`.

The first number is the chance in the form of 'shares'

The second parameter is the animation to use when this crate is picked up.

The third parameter specifies whether this crate is available over water.

The fourth parameter, if present, specifies
the data value needed for that crate powerup. They mean different things for the different powerups.

Invulnerability=0,ARMOR,yes,1.0 ; invulnerability (duration in minutes)
IonStorm=0,<none>,yes ; initiate ion storm
Gas=0,<none>,yes,100 ; tiberium gas (damage for each gas cloud)
Tiberium=0,<none>,no ; tiberium patch appears around crate
Pod=0,<none>,no ; drop pod special
Cloak=0,CLOAK,yes ; enable cloaking on nearby objects
Darkness=0,SHROUDX,yes ; cloak entire radar map
Explosion=0,<none>,yes,500 ; high explosive baddie (damage per explosion)
ICBM=0,CHEMISLE,yes ; nuke missile one time shot
Napalm=0,<none>,no,600 ; fire explosion baddie (damage)
Squad=0,<none>,no ; squad of random infantry

For Squad and Unit will be the any unit who has crate goodie as yes. Pod, Ionstorm, Invulnerability, and Gas which are listed seem to have no effect or nobody knows what the effect does. Darkness will even effect those who have a spysat.

Cheers...

-Stinger- “Pleading for your life has been very amusing... but it also has givin me a headache!”



SubjectNameDate
Re: CratesStinger13:07 30-07-2002
    Re: CratesThierry09:17 31-07-2002

 
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