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Thierry posted a message about Re: Crates in reply to Re: Crates

> > > Is it possible to let (inRA2) all the superweapons be able to show up in a crate 'cause now only the nuke shows up.
> > > And a meteorstrike (TS)

> > yep, in the crate section there are a couple things you can add. The numbers before the effect are how often they appear. The numbers should add up to 110 for the `shares`.

> > The first number is the chance in the form of 'shares'

> > The second parameter is the animation to use when this crate is picked up.

> > The third parameter specifies whether this crate is available over water.

> > The fourth parameter, if present, specifies
> > the data value needed for that crate powerup. They mean different things for the different powerups.

> > Invulnerability=0,ARMOR,yes,1.0 ; invulnerability (duration in minutes)
> > IonStorm=0,<none>,yes ; initiate ion storm
> > Gas=0,<none>,yes,100 ; tiberium gas (damage for each gas cloud)
> > Tiberium=0,<none>,no ; tiberium patch appears around crate
> > Pod=0,<none>,no ; drop pod special
> > Cloak=0,CLOAK,yes ; enable cloaking on nearby objects
> > Darkness=0,SHROUDX,yes ; cloak entire radar map
> > Explosion=0,<none>,yes,500 ; high explosive baddie (damage per explosion)
> > ICBM=0,CHEMISLE,yes ; nuke missile one time shot
> > Napalm=0,<none>,no,600 ; fire explosion baddie (damage)
> > Squad=0,<none>,no ; squad of random infantry

> > For Squad and Unit will be the any unit who has crate goodie as yes. Pod, Ionstorm, Invulnerability, and Gas which are listed seem to have no effect or nobody knows what the effect does. Darkness will even effect those who have a spysat.

> > Cheers...

> And as for your question the only way for all super weapons to be one time shots would be used in the trigger section.

Thankx

THankx Anyway


 
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