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outlaw357 posted a message about Re: adding new voxels in reply to adding new voxels

> I have new voxels for new units, but i'm at a stale mate. I don't know where to put the vox file so i can choose it as an image for the units. also, i tried using rules ini and art ini to add it, then loaded ra but al l igot was an invisible unit(not faded, not there at all, but i could click, here and sooht stuff with it)

> plz help, y mod is due out in like 2 weeks, damn deadlines :rolleyes:

Make sure that you put the voxels in a expand** mix (where**
is a number between 0 & 99) and that the voxel has the same name as your art ini. also make sure that you add it in the string. also in the rules ini make sure that the image is the same as your art ini for the unit all the cameos should go in a ecache** mix file the expand** and ecache** mix files should go into the directory of the game that you are editing then they should show up.

Outlaw 357


SubjectNameDate
Re: adding new voxelsKoen van de Sande19:03 31-10-2001
    Re: adding new voxelsjack of clubs cncu01:11 02-11-2001
        Re: adding new voxelsKoen van de Sande19:09 06-11-2001
Re: adding new voxelsKoen van de Sande19:04 31-10-2001

 
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