Archived Support Forum: View Post
Index | Ladder
Thierry posted a message about Re: Chem Spray Infanty in reply to Re: Chem Spray Infanty

> > > > > > > How Do you get the chem spray infantry to work?
> > > > > > > So that it wont be inviseble?
> > > > > > > Also how would you make a cyborg commando have a weedman camoe without Dissapearing?

> > > > > > Does Anyone know how to make a chemical sray weapon?
> > > > > > Maby use green fire particals and instead of spawning a flame make it spawn a cloud of gas that stays for only a second(also stays in same spot)would make cool weapon

> > > > > there should be no image to the chem warrior

> > > > > a new art for a projectile would be needed.

> > > > well i was looking in the conquer.mix and there is a charactor for the chem warrior but when i Added a new infantry art for it (weed - the name in the mix) the charactor came up in the game but had only 1 voxel (it was in standing position toward the bottom of the map)or (facing you) but in the mix it have a very large amount of voxel pictures does anyone know how to get all views of the charactor to show up(like running crawling looking 8 directions shooting)? They Are all in the mix!!

> > > Maybe you could change the directions manually??

> > How would you do that??????


> I found a problem the weedman has the same name as the weed harvester so i tryied to add the same unit voxels under weedman.shp but i cannont same it to the counquer directory and get the weedman to not be inviseble... got any ideas

No.. not really maybe Stinger can help

-You only have one life... How you want to live it is up to you-


 
© 1999-2023 Van de Sande Productions