Archived Support Forum: View Post
Index | Ladder
Banshee posted a message about Re: Superweapons Researchs Conclusions! in reply to Re: Superweapons Researchs Conclusions!

> > PPM TS Advanced Tech Center :: Superweapons Research Conclusions

> > Research Objectives:

> > - Make new targetable superweapons (successfull)
> > - Customize the new targetable superweapons (failed)

> > Note from Banshee:

> > As we promised, our the knowledge generated by the researches from Advanced Tech Center, at http://ppm.entexplode.comviewforum.php?f=25, would become public. So, here is the resume of what we've found out in the end. Good for a read:



> > Making New Customized Superweapons For New Sides:

> > This method was found by Mr. Muk. It consists in giving your building the following lines:

> > EMPulseCannon=yes
> > Primary=TheWeaponFromYourSuperweapon
> > Superweapon=EMPulseSpecial
> > HasStupidGuardMode=false

> > Then, make sure the weapon exists. It will use EMPulse's cursor, recharge time, sidebar image, but it will release your weapon.



> > Cloning MultiMissile or ChemMissile</h2>

> > Thanks to One of a Kind & Banshee:

> > Create a new superweapon and add it to the end of Superweapon's list.

> > Then, make sure this superweapon has:

> > - Type=MultiMissile or Type=ChemMissile depending on the superweapon you wanna clone.
> > - Action= must be an unused action. You can select one of these: (DontUse2, DontUse3, DontUse4, DontUse5, DontUse6, DontUse7, DontUse8, SellUnit, Self, Tote and some others which are not used by others superweapons).

> > Now, make sure that the building that releases it has:

> > NukeSilo=yes
> > Superweapon=YourNewSuperweapon
> > HasStupidGuardMode=false

> > In case you wanna change the weapon from ChemMissile or MultiMissile, change the WeaponType= of the first declared superweapon that uses the type.



> > Customizing Hunter-Seeker for your GDI or Nod

> > Thanks to Mr.Muk:

> > Create a new superweapon and add it to the end of superweapon's list.

> > This superweapon must not have an action and must have type=HunterSeeker. Now give it to the side you want and you can customize the cameo, recharge time, etc...

> > If you wanna customize the hunter seeker unit, customize GHUNTER for GDI and NHUNTER for Nod and any other new side.

> > You should also add your new building to the HSBuilding= line in the beggining of your rules.ini, so the hunter-seeker will be released.



> > Codes and their meaning:

> > NukeSilo= If it's set to yes, your building will release a superweapon defined by Superweapon= or Superweapon2= if it has as Type= MultiMissile or ChemMissile. The weapon released will be defined by the WeaponType= line of the first declared superweapon of the type. If it doesnt have a valid WeaponType=, the game gives an internal error.

> > EMPulseCannon= Links the weapon set by Primary= (note: doesnt work with Secondary=, neither Elite=) to the first declared superweapon with Type=EMPulse and Action=EMPulse. If more than one buildings have this line, only one will release it's primary weapon when the user fire EMPulse.

> > WeaponType= Defines the weapon fired by the superweapon if the superwweapon is the first declared superweapon of the type MultiMissile or ChemMissile.



> > Final Obeservations:

> > Some of the knowledge ago were found before the researches and maybe not by the people specified above, however, we've found that out thanks to them.

> > Due to the limits from the method above, we are now attempting to emulate new superweapons. You can find out more info about it at http://ppm.entexplode.comviewtopic.php?t=657



> > Credits:

> > Research Requested by:

> > Banshee (PPM)

> > Researchers and testers:

> > - Banshee (PPM).
> > - One Of A Kind (PPM).

> > Supporters:

> > - ArgCmdr (YR:Argentina).
> > - Seaman (YR:Secrets Revealed).
> > - Big Jah (PPM, LightMex TC).

> > Bibliography:

> > - Superweapons Tutorials by Mr. Muk (Andromeda Vector).
> > - Deezire forums.



> > Copyright Notice:

> > You are free to post this in your site or forum as long as:

> > - You credit PPM (http://ppm.entexplode.com) or Advanced Tech Center (http://ppm.entexplode.comviewforum.php?f=25).
> > - The site or forum you are posting hasn't got Lethargic Crowd (LC, LCrown, etc) or Vlad06 as staff, owner or admin (or any other name they use).

> does this work for RA2 and YR too???

Only the multimissile thing. But I think it might require a bit more details.

PPM: Final Dawn mod: 2 new sides, +70 new units with new graphics, +40 new maps, new sounds, new musics, improved AI, Public Researches for TS, RA2 and Warcraft 3 (about superweapons, tlb files, new sides) etc... Join a professional Tiberian Sun mod, Join PPM!

Project Perfect Mod


SubjectNameDate
Re: Superweapons Researchs Conclusions!Allied7738806:13 25-01-2003
    Re: Superweapons Researchs Conclusions!Banshee13:17 26-01-2003
Re: Superweapons Researchs Conclusions!Nino10:10 08-01-2003
    Re: Superweapons Researchs Conclusions!Banshee03:37 09-01-2003

 
© 1999-2023 Van de Sande Productions