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Stinger posted a message about Re: New units , Voxel problem!!! in reply to New units , Voxel problem!!!

> Hi its me again , when i making an new units it must be override the original art one, then the voxel will work
> in the game. I have now more then 50 new units, but they are no more (original art work places).Then i using the tibed to create or clone for more places for new units. When i do this
> the voxel still not work in the game. Why it does'nt work and how can i used the tibed to activate the voxels into the game, for not using the original art one!?

In the art section or ini section place Image= and then the name of the file of the voxel. If that do work you will need to create a new art file for the new voxel.
[NEWART]
Voxel=yes
Remapable=yes
Cameo=NEWARTICON
AltCameo=NEWARTUICO

Then for the unit add Image=NEWART. This is only needed if your overwriting another art file.

“Those who would alter reality must first escape it.”
-Stinger-

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