Archived Support Forum: View Post
Index | Ladder
Grey Fox posted a message about [HOw do u create New infantry?????

Just wondering I'm a new in editing and could sumone teach me how to create units and infantry Ive done one But when I play YR its invisible....WHY???>>> SUMone HELP???? PLS

; GI
; GI
[GGGI]
UIName=Name:GuardianGGGI
Name=Cyborg Marines
Category=Soldier
Primary=AssaultCannon
Secondary=LLLMissileLauncher ;GEF New Guardian GI weapon
OpenTransportWeapon=1;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress
Occupier=no;yes ; I can Occupy UC buildings
Prerequisite=GAPILE,
CrushSound=InfantrySquish
Strength=100
Pip=white
Armor=
TechLevel=1
Sight=6
Speed=7
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2500
Soylent=150
Points=10
IsSelectableCombatant=yes
VoiceSelect=GuardianGISelect
VoiceMove=GuardianGIMove
VoiceAttack=GuardianGIAttackCommand
VoiceFeedback=GuardianGIFear
VoiceSpecialAttack=GuardianGIMove
DieSound=GuardianGIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
; DeployTime=.022 ; PCG; Unused for now. Was maybe going to make its way in if we did
; a more explicit state machine for deploying b/c of autodeploy.
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeployedCrushable=no
DeploySound=GuardianGIDeploy
UndeploySound=GIUndeploy
ElitePrimary=CYCannon
EliteSecondary=LLLLMissileLauncherE ;GEF New Guardian GI weapon
;EliteSecondary=ParaE
IFVMode=16
PixelSelectionBracketDelta=-6;gs higher number draws lower. Pixel difference from normal for selection bracket
BuildLimit=2

.......


SubjectNameDate
Re: [HOw do u create New infantry?????Stinger06:48 19-05-2002

 
© 1999-2023 Van de Sande Productions