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Banshee posted a message about Re: Red Alert 2 Problem in reply to Red Alert 2 Problem

> I'm having a modifying problem with Red Alert 2.

> I'm trying to make a new unit. But, when I hold the cursor over the unit, or select it on the Unit Build Tab, it says, "MISSING:'Name:GRHG'".

> I haven't really begun to edit it yet, but here is the script:
> "
> [GRHG]
> UIName=Name:GRHG
> Name=Ground Hog
> Image=GTNK
> Prerequisite=GAWEAP
> Primary=105mm
> Strength=300
> Category=AFV
> Armor=heavy
> Turret=yes
> IsTilter=yes
> Crusher=yes
> TooBigToFitUnderBridge=true
> TechLevel=2
> Sight=8
> Speed=7
> CrateGoodie=no
> Owner=British,French,Germans,Americans,Alliance
> Cost=700
> Points=25
> ROT=5
> IsSelectableCombatant=yes
> Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
> VoiceSelect=GenAllVehicleSelect
> VoiceMove=GenAllVehicleMove
> VoiceAttack=GenAllVehicleAttackCommand
> VoiceFeedback=
> DieSound=GenVehicleDie
> MoveSound=GrizzlyTankMoveStart
> Maxdebris=2
> ; origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
> Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
> MovementZone=Normal
> ThreatPosed=15 ; This value MUST be 0 for all building addons
> DamageParticleSystems=SparkSys,SmallGreySSys
> VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
> EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
> Accelerates=false
> ImmuneToVeins=yes
> Size=3
> OpportunityFire=yes
> ElitePrimary=105mmE
> "

> Also, I have, under Vehicle Types:
> "58=GRHG"

> Can someone tell me how to fix the problem?

The "Name:GRHG" doesn`t exists in the ra2.csf. Add it there with the string editor from XCC or with TibEd...

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SubjectNameDate
Re: Red Alert 2 ProblemNick16:01 25-05-2002
    Re: Red Alert 2 ProblemStinger09:19 26-05-2002
    Re: Red Alert 2 ProblemKoen van de Sande21:13 25-05-2002

 
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