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Stinger posted a message about Re: TibEd & RA2 in reply to Re: TibEd & RA2

> > G'day:

> > Was checking out TibEd - nice piece of work. Just for a test
> > to make sure it worked, I changed cost of GI to $5. Well,
> > when I started game (single plyr, skirmish, Isle o War) I
> > had like dozens of GIs. Whoa! Looks like there's some
> > multiplier that not in rules.ini or whatever. Or, is there
> > another .ini that has to be changed also? Increasing strength
> > also didn't seem to do anything.

> > Also, changes are evidently saved with a saved game, unlike
> > original RA rules where changes were dynamic. Correct?

> > Anyway,was just wondering what using TibEd "buys" me other
> > than a nice formatting of the rules.ini file - if one knows
> > how to edit the file already. Can I make functional changes
> > that will even the "playing field", so to speak?
> > In RA1, I found that one could make the weapons more powerful,
> > increase range, site and speed, and maybe decrease cost of
> > some items. Pretty much the same with RA2?

> How lower the price of a unit the more you get of them in skirmish when you start.
> Say you set the price for the Grizzly Tank to 800 and for the Rhino Tank 900 then you get more Grizzly's then Rhino's.

Yes, you can edit any unit, weapon or item with tibed. The more something costs, the longer it takes for that unit to be built. There also a tag BuildTimeMultiplier that can affect how fast the unit can be built.

“In the thick of battle, you must keep your wits about you. Yelling a lot helps, too.” -Stinger-

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http://www.maylin.net/Fireworks.html


 
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