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Thierry posted a message about Re: Shoot Buildings in reply to Re: Shoot Buildings

> > > > If a unit is in front of a building it always shoots straight through it.
> > > > Sometimes when a tank is in front of a small building like a Bridge repair hut it hits that if it is in the tank's line of fire and is there anyway to copy that to other buildings so that units will have to go around them to hit something.(P.S/ Wall=yes doesn't work)

> > > Two reasons why I dont think you cant change this.
> > > 1. The wall is a overlay and its rules may not apply to normal structures.
> > > 2. If the target is not in the unit`s weapon range it will drive close enough to the target before it will fire. hence why sometimes units will drive around walls and other units. If the target is within the weapon`s range the unit will fired at it. Even if a wall or buildings is in front of the unit.
> > > Pretty much there is no code that will have the unit drive to the target with a clean shot in-between.

> > Oh.. Anyway then that instead of shooting through the building it would just hit it?

> Depends on the projectile. If its like the GI`s weapon (projectile invisible) it will directly hit the target. But if its a Tank weapon (120mm cannon) it might hit the building, Hit the ground near the target, or it will hit the target.

Oh.. well another subject now.

When a V3 is travelling is doesn't go very fast (speed=15)
and because of that the smokepuffs that come off it are close to eachother but when the missile goes faster the smoke puffs go further apart is there anyway that no matter how fast it goes that there will always be alot of smokepuffs(more Smokepuffs at a time) oh.. and all the trailer seperation and Delay stuff for it doesn't work for some reason.

-I Love long-range weaponry and planes-


SubjectNameDate
Re: Shoot BuildingsStinger08:51 08-04-2003
    Re: Shoot BuildingsThierry16:33 10-04-2003

 
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