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Thierry posted a message about Re: V3 smoketrail in reply to Re: V3 smoketrail

> > > > > Well, I've been thinking about this again and I have only this left.
> > > > > I made the smallgreysmoke particle (from damaged units) have the V3trail Image.
> > > > > So now it spawns v3smoke.
> > > > > I also set the spawnframes to 1 and the smoke works GREAT.
> > > > > the only thing is that I don't know how to make the v3rocket spawn THAT instead of a trail( so that spawns that smoke and not a trail-line) I've been at this for long so I'm a little desperate

> > > > Can you go to the V3 rules and change the smoke offset to the new particle? If not can you change the V3 rocket`s smoke offset? I`ll have to take a look at those V3 rules to refresh me memory.

> > > In the generals section for the V3 your could change V3RocketType= to the new rocket you have made.

> > > Also for that ore...
> > > Under CombatDamage you could find
> > > TiberiumExplosive=yes ; Is tiberium extra explosive?
> > > TiberiumExplosionDamage= ; the amount of damage dealt out by explosion in a big tiberium chain reaction
> > > TiberiumStrength= ; the higher this value, the harder it is to get big tiberium to explode

> > > You could also mess with the ore varieties section to make/edit the ore. though I think you would need the Anim for the explosion.

> > Thanks and I have another question cause I want the IFV to shoot arcing like missiles but then it can't fire at aircraft anymore and giving it a secondary weapon doesn't help

> Can the weapon you gave have a Anti-Air Projectile/Warhead? Or can these missiles be targeted?

I can make the IFV shoot at the Aircraft but the missiles only stay low and arce as if they were hitting a ground unit

-I Love long-range weaponry and planes-


SubjectNameDate
Re: V3 smoketrailStinger03:31 14-05-2003

 
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