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Daniel posted a message about Re: Nuke problem in reply to Re: Nuke problem

> > now you lost me... what is your problem at the end?
> > what do you want to do?, what is your question?

> If your just creating a nuke to appear from the top of the screen it will not activate the silo on the ground to launch one up.
> I believe there is a trigger to place the silo in an active launch animation. Much like when you get the two minute warning. Then you would see the projectile rise from it.

Its work fine now, thank your advice.....


 
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