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Mark Charters posted a message about Re: Chronobeam Error in reply to Re: Chronobeam Error

I guess that unless a Tibed update fixes this (and I'll be happy to test to see if it works) it'll mean 'remodding' the game whenever the bug appears. I've spent a few hours going through weapon, warhead and projectile stats with a blank version and they all look fine to me (whether its because it has the weapon as a radiation beam?).

> > For some wierd reason after I edit the Chronbeam range and power after a few games it stops erasing units and damages them and looks like a Desolator beam.
> > Using Tibed v1.4 I made the range longer and power much higher then gave it to the Chrono Legionnaire as normal and the Rocketeer.
> > Whether its because its on 2 units I don't know but the weapon stops erasing and instead damages (fine but I want Chrono Legionnaires not Rad Legionnaires or anything else).
> The Chrono Legionnaire/Rocketeer: I don't know what causes this. Obviously there is something wrong with editing these settings, but the fact that they do work for a few games would suggest otherwise. It probably are the changes which cause this problem, but since the game works (and it doesn't crash), I would suggest restarting every now and then. Only Westwood would know exactly what causes this :rolleyes: and they don't support editing :(

> > Also, what about animation for the Howitzer? I presume its meant to deploy rather than move and fire (notice the little 'legs' sticking out the back like in NOD artillery), but I haven't found the necessary files to make it deployable, and my editing skills aren't good enough for it.
> You need art of a deployed vehicle (in the form of building art) before you can make it Deployable, because it needs to deploy into a building (as it was with NOD artillery). Without this art, it's really problematic since you have to create it first.


 
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