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Mikkel posted a message about Re: Cameo Help in reply to Re: Cameo Help

> > > > > > > > > > > > Hi I am trying to make a mod! And in that mod I wanted
> > > > > > > > > > > > to give my new units a new cameo!!!
> > > > > > > > > > > > How can I do that whitout the units is getting invisible???
> > > > > > > > > > > >
> > > > > > > > > > > > Can Anyone help me please???

> > > > > > > > > > > Simple, just give the unit a cameo in the Vehcile.art settings.

> > > > > > > > > > I think that you mean thet i just shut put the lines

> > > > > > > > > > ; Clone of SSRV
> > > > > > > > > > [HITMAN]
> > > > > > > > > > Cameo=hitmanico
> > > > > > > > > > AltCameo=hitmanico
> > > > > > > > > > Sequence=CivGunSequence
> > > > > > > > > > Crawls=yes
> > > > > > > > > > Remapable=yes
> > > > > > > > > > FireUp=2
> > > > > > > > > > PrimaryFireFLH=100,-25,135
> > > > > > > > > > SecondaryFireFLH=100,-25,135

> > > > > > > > > > Image=SSRV

> > > > > > > > > > into the Art.ini

> > > > > > > > > > (and the file hitmanico.shp into ecache01.mix)!!!

> > > > > > > > > > but I have done that!
> > > > > > > > > > But if I go into Tebet and set my new man (Hitman) to have
> > > > > > > > > > HIT as Imige. It works fine in the sidebar, the cameo is there but when i build a man, that man i invisible!!!
> > > > > > > > > > Hvat do I does wrong?

> > > > > > > > > Image= I thought was set with the unit`s stats. But it shouldnt be needed if the art.ini is right.

> > > > > > > > what controls how the units looks like in the battlefield, becaurse i think it have some thing to do whit that??? And i am not sure what you mean whit the:
> > > > > > > > "Image= I thought was set with the unit`s stats. But it shouldnt be needed if the art.ini is right."

> > > > > > > If you have Voxel=yes Remapable=yes in the art.md section then in the general section of [InfantryTypes] Make sure the unit is listed. 74=myunit or whatever the name is of the infantry unit. Now this should work unless im totally not thinking right about the question.

> > > > > > Cant you please take a sceenshot of the infantry Object Art in the art.ini (from TibEd), of a new man that looks like a spy when is build and have a new cameo? Please

> > > > > > Mikkel


> > > > > I have solved the problem!!! YES Thanks you every one!!!

> > > > > Mikkel

> > > > Your Welcome

> > > How did you fix that beccause i have same problem???

> > The problem is that your infantry needs a shp file!!!

> > find one you like, put it into a eche...mix file and make a new "file" in the art.ini that have the same name as the shp
> > now it should work


> Do i need a special program to extrace or add shp files or does tibed do it in some
> way?

you can use the XCC programs hire is the side you can download it from!!!

Mikkel


 
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