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Thierry posted a message about Re: Up and Down loop in reply to Re: Up and Down loop

> > > > > > > > How can you make the loop of tanks in RA2 go up and down just as they go left and right? and then that to shoot further they have to shoot higher. (not totally vertical) something like this / at max and this - as minimum.

> > > > > > > sorry but what do you mean by the loop of the unit? The sound?

> > > > > > > The angle of the offset or messing with the projectile and adding a arc (and such) could have it fire higher.

> > > > > > No, I mean the barrel of the tank. You know , the long thin cilinder shaped pipe which the bullets are supposed to come out of.



> > > > > lol well that would need a voxel editor to change the turret of the vehicle which is something I`ve really never got into. Other than going into the art section and changing the...

> > > > > TurretOffset = turret center offset along body centerline, in leptons (def=0)
> > > > > FireAngle = default angle to raise barrel above direct line to targe [in degrees] (def=10)
> > > > > BarrelLength = length of barrel expressed in 1.5 inch increments (def = 0 i.e., no independant barrel equipped)
> > > > > WeaponXFLH=like PrimaryFireFLH, but for Weapon X where X is an integer. (def=0)
> > > > > WeaponXBarrelLength=like PBarrelLength (def=0)
> > > > > WeaponXBarrelThickness=like PBarrelThickness (def=0)
> > > > > WeaponXTurretLocked=indicates that the turret does not rotate (used for non-weaponed turrets) (def=false)

> > > > > I hope any of these can help for what your looking for.

> > > > Well the tank's barrel cango left and right, can't it?
> > > > Is there a way to do that but then vertical.

> > > Oh I see what your talking about now. Something like the Kobra from Dune. Having it deploy into another unit which would rise the barrel. Maybe if that unit had SecondaryFireFLH = alternate weapon offset for bullet start position (def=0,0,0) something to adjust the X,Y,Z of the unit`s barrel to move. Though some anim would be needed for this to work I`m sure.

> > Ok i'll to a look but can I also make the barrel go higher is it has to fire further?

> Well how high does the barrel go up? If its high enough it would at like the unit is on a hill and it would shoot farther than normal.

Oh... Well anyway do you or anybody here now a good voxel editor.(I'm a rookie at this stuff)

-I Love long-range weaponry and planes-


SubjectNameDate
Re: Up and Down loopStinger09:44 28-02-2003
    Re: Up and Down loopThierry16:07 28-02-2003

 
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