Stinger posted a message about Re: Up and Down loop in reply to Re: Up and Down loop
> > > How can you make the loop of tanks in RA2 go up and down just as they go left and right? and then that to shoot further they have to shoot higher. (not totally vertical) something like this / at max and this - as minimum.
> > sorry but what do you mean by the loop of the unit? The sound?
> > The angle of the offset or messing with the projectile and adding a arc (and such) could have it fire higher.
> No, I mean the barrel of the tank. You know , the long thin cilinder shaped pipe which the bullets are supposed to come out of.
lol well that would need a voxel editor to change the turret of the vehicle which is something I`ve really never got into. Other than going into the art section and changing the...
TurretOffset = turret center offset along body centerline, in leptons (def=0)
FireAngle = default angle to raise barrel above direct line to targe [in degrees] (def=10)
BarrelLength = length of barrel expressed in 1.5 inch increments (def = 0 i.e., no independant barrel equipped)
WeaponXFLH=like PrimaryFireFLH, but for Weapon X where X is an integer. (def=0)
WeaponXBarrelLength=like PBarrelLength (def=0)
WeaponXBarrelThickness=like PBarrelThickness (def=0)
WeaponXTurretLocked=indicates that the turret does not rotate (used for non-weaponed turrets) (def=false)
I hope any of these can help for what your looking for.
“In the thick of battle, you must keep your wits about you. Yelling a lot helps, too.” -Stinger-
Subject | Name | Date |
---|---|---|
Re: Up and Down loop | Thierry | 09:00 26-02-2003 |
Re: Up and Down loop | Stinger | 09:13 26-02-2003 |
Re: Up and Down loop | Thierry | 10:51 26-02-2003 |
Re: Up and Down loop | Stinger | 08:47 27-02-2003 |
Re: Up and Down loop | Thierry | 09:09 28-02-2003 |
Re: Up and Down loop | Stinger | 09:44 28-02-2003 |
Re: Up and Down loop | Thierry | 16:07 28-02-2003 |