Short update
Posted by Koen - Saturday, September 22, 2018 - 08:55 GMT+1

It has been silent on this site for some time now. I am keeping it online and just moved it to upgraded hosting. Some people still enjoy using TibEd, so please keep on doing that!


Making TibEd work with C&C The Ultimate Collection (Origin)
Posted by Koen - Thursday, May 16, 2013 - 16:27 GMT+1

Those of you who've been trying to use TibEd with 'The Ultimate Collection' as available on Origin will find that it does not work. Try installing the updated launchers from this topic, and for C&C'95 Tiberian Dawn check this topic.


TibEd 2 freely available
Posted by Koen - Thursday, May 16, 2013 - 16:16 GMT+1

TibEd 2 is freely available, the registration system has been removed (already some time ago). Also, I finished my PhD thesis and defended it 18 months ago. Time flies!


TibEd 2 will become free soon
Posted by Koen - Tuesday, February 15, 2011 - 18:15 GMT+1

Here's a heads up: TibEd 2 will become freely available soon. Therefore, new registrations and orders will no longer be accepted. I still need to find the time to modify TibEd 2 and remove the complete registration system (and release this as a new version). I'm also working on my PhD thesis right now, so I don't know when it will be done exactly.


TibEd 1.71 update released
Posted by Koen - Saturday, December 12, 2009 - 21:18 GMT+1

This update fixes the file association when opening .TIB files through Windows Explorer. Several prequisite buildings were added for the C&C'95: Tiberian Dawn editor.

Games supported by TibEd 1
Click here to download TibEd 1.71 (freeware)


TibEd 1.7 updated with Tiberian Dawn bugfix
Posted by Koen - Wednesday, December 02, 2009 - 21:11 GMT+1

If you are trying to mod C&C'95: Tiberian Dawn under Windows Vista or Windows 7, then download the updated TibEd 1.7 and reinstall. The updated installer will set the permissions on the TibEd and Tiberian Dawn folders correctly. This will fix "Access Denied" errors for that game. Other games supported by TibEd 1 were not affected by this bug.


New CNCNZ Roundtable Discussion on Modding available
Posted by Koen - Wednesday, December 02, 2009 - 21:07 GMT+1

This months roundtable discussion is a special edition that focus completely on modding classic C&C games like the original C&C, Red Alert, Tiberian Sun, Red Alert 2 and Yuri's Revenge. Yours truly had something to say in there as well, so check it out now by clicking on the picture below or here.


TibEd 2.1 coming soon: test it now
Posted by Koen - Sunday, November 01, 2009 - 18:45 GMT+1

A new version of TibEd 2 with many fixes for Command & Conquer 3 (plus redesigned user interface) is almost here. If you want to test it, get it now on the TibEd forums. If there are no major issues, expect the official release soon.


Heading for CommandCOM
Posted by Koen - Wednesday, August 19, 2009 - 19:08 GMT+1

I am heading for Cologne tomorrow, as I will be attending the CommandCOM event (which is about promoting the recently announced C&C4). I'm there on behalf of CNCNZ and I will bring a CNCNZ T-shirt. For coverage of the event (including my first steps on Twitter), check out CNCNZ CommandCOM Central. Or if you're interested in just the highlights, check the main CNCNZ site. Koen

Red Alert 3 (and Spore) deauthorization does not work on XP x64
Posted by Koen - Tuesday, January 27, 2009 - 22:34 GMT+1

Great. The Red Alert 3/Spore DRM sounded very nice: you get to activate the game 5 times, and don't need the disc in the drive. Of course, those 5 could easily run out, so EA has released a deauthorization tool so you can "uninstall" the game from a machine without actually losing one of your activations. The thing is, it just does not work on Windows XP 64-bit. Some error 5024, about being unable to load a security module. So when I get a new machine next week, I will need to use activation #3 (new Vista 64-bit), after #1 (my current desktop) and #2 (my laptop). Oh, and if Windows 7 arrives next year, then I bet I'll have to reinstall Windows. And probably the deauthorization tool will not work on 64-bit Vista either. That will cost me #4, and so within 18 months I will have used up 4 out of 5 activations. I'm all for this activation stuff, but not if the deauthorization tool does not work. And the fact that you have to download it manually for Spore is plain stupid. Patch it into the game already!

PS: Happy New Year!

© 1999-2018 Van de Sande Productions