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Nino posted a message about Re: Tiberian sun Special Weapon Help in reply to Re: Tiberian sun Special Weapon Help

> > > > > > > > can someone help me when i make a special weapon it doesnt fire or some times doesnt charge whats wrong?

> > > > > > > Sorry there is no way to make a new superweapon. Only edit ones that are already in use.

> > > > > > There is several ways to make new superweapons, Stinger, however, they are too much limited.

> > > > > > PPM is now researching a new method that will eliminate most of the limits that the current superweapons have. If you wanna more info or join the researches, check the link below, but you have to register in the forums to view that:

> > > > > > http://ppm.entexplode.comviewforum.php?f=25

> > > > > > In the same forum, you can see the conclusions of the initial superweapons research showing the ways found to make new ones. Everything there was tested and worked here and in some other pcs...

> > > > > Fine, In TS (which I don't edit no more) You can make superweapons.

> > > > - Yea, you can, but it's too much limited.

> > > > > In RA2/YR you can`t make one... Its hardcoded.

> > > > - You can make new paradroop and Nuke clones (clones of the first declared superweapon that uses type=Multimissile). However, you are too much limited.

> > > > > Now there are ways to go around and make one almost like a superweapon. But its still not a true superweapon.
> > > > > Even in your forum Banshee you post "So, it's not a real superweapon, but works as one."

> > > > - Yes, that's why I called the researches Superweapon Emulation, because it emulates a superweapon.

> > > > > I already used this method and a superweapon count together and have a functional "Superweapon". But again since I cant click on a side bar to launch it. Its still not a true superweapon.

> > > > - Instead of clicking in the sidebar, click in the structure which releases it. The effect is the same.

> > > Bangs head onto the desk repeatedly...


> > sigh, ok, in addition to this (long) thread I want to make a 'superweapon' (or emulation) something like this:

> > It builds it's weapon, and you can launch it repeatedly (like when you build multiple units) so you'll have a missle rain effect

> > or

> > I want a superweapon that fires multiple warheads at once like a missle rain thing

> - It's possible. Your warhead must have an animation that must have another warhead and the animation has another animation that follows it and the warhead of the first animation should also have an animation and go ahead making a huge chain of warheads and animations and you will have a rain of them. This operation gives a lot of work...

> > is this possible? and if it is, can you explain it in a way that I understand it (So far I've 'mostly' used Tibed for this)

> - It's possible, but the best explanation I can give to ya is above. Now, how to release the emulated superweapon, it's still being researched. The theory looks good, but needs to be tested. To be tested, the animation that is in that topic needs to be converted to .shp and so far no one did that and I have no time in the moment to do that also.

> > of it's for RA2, if it makes a difference

> For RA2 you will just need to change few lines, but the process is quite similar.

hmm ok, I didn't quite understand the multiple animation part. So far I've only Made a few VXL units and edited 1 SHP (wich was only a few pixels in addition to the airfield) I don't have Paint shop pro or anything (don't ask why) but I really want to make something like this.

I like Tibed, RA2, Yuri's revenge and applepie!
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