Nino posted a message about Re: RA2 Superweapons in reply to Re: RA2 Superweapons
> > > > > > > > I heard about a new way of making Superweaps for RA2 and in addition to that I want to make my own superweapon. it must be something like this:
> > > > > > > > It builds it's weapon, and you can launch it repeatedly (like when you build multiple units) so you'll have a missle rain effect
> > > > > > > > or
> > > > > > > > I want a superweapon that fires multiple warheads at once like a missle rain thing
> > > > > > > > is this possible? and if it is, can you explain it in a way that I understand it (So far I've 'mostly' used Tibed for this)
> > > > > > > > Hope you guyz can help me
> > > > > > > Maybe something with a buildings that launches Dread/V3 missile's every so minute with their own damage?
> > > > > > Now there's a usefull Idea... however, as you have probably heard, I've got a little problem with using my own SHPs in RA2 YR.
> > > > > > If anyone knows a good way of importing a SHP (Placing it in a MIX file is not the problem) please let me know, It'll help greatly.
> > > > > So something like a V3Cluster Missile?
> > > > > A Missile which explodes high into the air which launches other missiles to fall above the target.
> > > > Like in TS? I don't know if that's possible in RA2 YR.
> > > > If you have TS you could take a look at the EMP Cannon cause I changed it in making it do damage.
> > > yeah like a cluster missle... I wonder if it can be done, but it must be releasing it's 'clusters' before you can see it. (above the map or something.)
> > Oh right, Stupidguardmode what is that for. I think as a nuke Silo it should be true (so it won't fire on units when thei're in-range wich is always)
> > please let me know If it should or shouldn't (I'm using a modified V3rocket as weapon for now...)
> This is going to be a long...
> Now heres a list of a weapon which is in the game but not in use. Now you can go ahead and change whatever stats to suit your needs.
> ;Units Primary Weapon
> [MultiLauncher]
> Damage=50
> ROF=100
> Range=15
> Projectile=MultiLauncherMissile
> Speed=35
> Warhead=AP; for big boom use NukeMaker
> ;Projectile info
> [MultiLauncherMissile]
> Arm=2
> High=yes
> VeryHigh=yes
> Proximity=yes
> Cluster=4
> Ranged=yes
> AA=no
> Image=MISLMLTI
> ROT=4
> Color=DarkGreen
> Airburst=yes
> AirburstWeapon=V3Cluster
> ;MultiMissile Cluster Missiles; in the game but not used
> [V3Cluster]
> Damage=50
> ROF=50
> Projectile=ClusterBits
> Range=6
> Speed=20
> Warhead=AP; for big boom use NukeMaker
> ;Projectile info
> [ClusterBits]
> Arm=2
> Shadow=no
> Proximity=yes
> Ranged=yes
> Image=DRAGON
> ROT=60
> Now if you want to change the anim. just go to the warhead and add what ever you want.
> If you want the clusters to fall more away from the center of the target. Increase their range and/or slow the speed they travel.
> Stupidguardmode... if I remember right is for buildings with out a primary weapon. For some reason buildings like the power plant and weapons factory need to be set to true/yes. They need this because they are just plain buildings that just sit there and look pretty. But buildings like the coil and sentry gun dont need it because they have a weapon to target for them or they have another funtion like the airport or depot. It had something to do with the AI.
> I while back I really did know what its funtion was for... my memory might come back.
heh, ok so I got a prob now, be4 I'm gonna check the weapon itself (I fixed me up a temporary weapon, copyed from the Maverick) I got this problem, if you don't select a target it will fire at the closest target in the field. Now I don't want it to do that, I want it to fire ONLY when a target is selected. Is this possible? And how?
I like Tibed, RA2, Yuri's revenge and applepie!
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Subject | Name | Date |
---|---|---|
Re: RA2 Superweapons | Stinger | 01:20 05-01-2003 |
Re: RA2 Superweapons | Thierry | 10:53 05-01-2003 |
Re: RA2 Superweapons | Nino | 11:52 05-01-2003 |
Re: RA2 Superweapons | Nino | 18:24 06-01-2003 |
Re: RA2 Superweapons | Thierry | 15:25 07-01-2003 |
Re: RA2 Superweapons | Nino | 18:13 07-01-2003 |
Re: RA2 Superweapons | Nino | 10:17 08-01-2003 |
Re: RA2 Superweapons | Thierry | 17:15 08-01-2003 |
Re: RA2 Superweapons | Stinger | 07:51 09-01-2003 |